package battlefield;

public class BattleFieldSpawn
{
	private int spawnTime;

	public final int getSpawnTime()
	{
		return spawnTime;
	}
	public final void setSpawnTime(int value)
	{
		spawnTime = value;
	}
	private boolean hasSpawn = false;

	public final boolean getHasSpawn()
	{
		return hasSpawn;
	}
	public final void setHasSpawn(boolean value)
	{
		hasSpawn = value;
	}

	private java.util.HashMap<Integer, String> spawnObjects;

	public final java.util.HashMap<Integer, String> getSpawnObjects()
	{
		return spawnObjects;
	}
	public final void setSpawnObjects(java.util.HashMap<Integer, String> value)
	{
		spawnObjects = value;
	}
//        private List<string> objectIDs;
//
//        public List<string> ObjectIDs
//        {
//            get { return objectIDs; }
//            set { objectIDs = value; }
//        }

	public BattleFieldSpawn(int spawnTime)
	{
		this.spawnTime = spawnTime;
		this.spawnObjects = new java.util.HashMap<Integer, String>();
		//this.objectIDs = new List<string>();
	}

	public final void addSpawnObject(String objectID)
	{
	//	int spawnID = YuanServerApplication.getIdgen().GetAndIncrement();
		
	//	spawnObjects.put(spawnID, objectID);
	}

}